Wat Arun: Breakdown

Background I’ve actually been hesitant to make a wonder for Civilization VI for a while now. This may come as a surprise given that at a glance, it seems that I&rsquo…

Coastal Infrastructure, or How to Build a Better Ocean

This time I’d like to talk about infrastructure: The Districts, Buildings, and Tile Improvements in the Oceans mod. To begin with, let me share an image of a coastal city at peak performance in the…

On Resources—or why lobster isn’t a bonus

Right at the outset, Oceans was intended to be a rework of how resources are distributed across the map. Instead of a set of coastal resources shared across the entire map, resources would be assig…

Behind Oceans

I thought I’d start off this blog with a series of posts on the design of my Oceans mod. A quick retrospective on the…