Civilization VI: Portuguese Palace
Published: March 25, 2021
Last Edited: October 10, 2024
Tools used:
3ds Max

Blender

Marmoset Toolbag

Substance Designer

Substance Painter


More freelance work with Firaxis!
As before, I was responsible for modelling and texturing the palace based off the concept art Firaxis provided me. The bulk of the modelling and texturing was done from scratch in 3ds Max, Blender, and Substance Painter, although a number of the meshes and textures (such as the grey palace foundation and the foliage), were repurposed from existing assets in Civilization VI.
I also designed and modeled the pillaged state of these structures. Rendered in Blender Eevee.

