Civilization VI: Portuguese Palace

Published: March 25, 2021

Last Edited: October 10, 2024


Tools used:

3ds Max
Blender
Marmoset Toolbag
Substance Designer
Substance Painter

Day
Day

More freelance work with Firaxis!

As before, I was responsible for modelling and texturing the palace based off the concept art Firaxis provided me. The bulk of the modelling and texturing was done from scratch in 3ds Max, Blender, and Substance Painter, although a number of the meshes and textures (such as the grey palace foundation and the foliage), were repurposed from existing assets in Civilization VI.

I also designed and modeled the pillaged state of these structures. Rendered in Blender Eevee.

Night
Night
Pillaged
Pillaged