Environmental VFX
Published: February 2, 2024
Last Edited: April 12, 2024
Tools used:


Assorted environmental VFX and shaders for a project I was working on at Earthshine. Many of the shaders react to other objects using distance fields, or use procedural UVs.
Particle effects made with Niagara.
Lava
Water
The water itself is a translucent shader. The waterfall is a static mesh with a dithered masked shader, vertex offsetting, and texture panning to give the illusion of movement, with a some particle effects at the base to add some splashes.
The river foam is an additional plane mesh on top of the water with a dithered masked shader. The shader reacts to objects intersecting it via distance fields.
Translucent ocean shader with Gerstner waves. The foam around the rocks are part of this shader, and are automatically generated. The height of the waves also react to the depth of the water. The crashing waves are a manually placed particle effect.
The waves on the shore are a manually placed particle effect.