Procedural Rocks
Published: July 15, 2023
Last Edited: October 10, 2024
Tools used:
Houdini

Unreal Engine

A project to learn Houdini and use it with UE5.
The rocks are procedurally modeled in Houdini, then procedurally shaded in Unreal. They don’t have UVs, and there was no texture baking, though I am using textures from a combination of Megascans and Substance Source in the shader.
Each of the rocks are ~25000 tris, though this should matter less with Nanite. Everything rendered in Unreal Engine 5



Process Images









