Procedural Rocks

Published: July 15, 2023

Last Edited: October 10, 2024


Tools used:

Houdini
Unreal Engine

A project to learn Houdini and use it with UE5.

The rocks are procedurally modeled in Houdini, then procedurally shaded in Unreal. They don’t have UVs, and there was no texture baking, though I am using textures from a combination of Megascans and Substance Source in the shader.

Each of the rocks are ~25000 tris, though this should matter less with Nanite. Everything rendered in Unreal Engine 5

All the rocks were made with Houdini
All the rocks were made with Houdini

Process Images